25 Incredible Markus Persson Quotes

Markus Persson is known as being the video game programmer, designer, and founder of Mojang. Born in Sweden, Persson currently resides in Beverly Hills, California. With his later acquisition by Microsoft, Persson was lead designer of Minecraft and has received multiple awards in the industry. Here is a look at some of the most notable Markus Persson quotes to know.

“Any email that contains the words ‘important’ or ‘urgent’ never are, and annoy me to the point of not replying out of principle.”

“Facebook is not a company of grass-roots tech enthusiasts. Facebook is not a game tech company. Facebook has a history of caring about building user numbers, and nothing but building user numbers.”

“I already have it, but a good keyboard is invaluable when you spend a lot of time typing. My favorite one is the ancient IBM Model M I have at home.”

“I definitely think ‘Minecraft’ is a freak thing. There’s no way you could replicate it intentionally.”

“I don’t have the relationship that I thought I did with my fans. Maybe I did early on when I had a couple thousand fans, but it’s not like us anymore. It’s the idea of Notch and the ‘Minecraft’ community.”

“I guess people feel like they kind of know me. The game developer me, or the Twitter persona, that’s Notch. It’s a censored version. The real me is Markus.”


“I never really had the fun teens of exploring the world because I was sitting at home, learning programming.”

“I remember disassembling and putting an old analog alarm clock together. It was a lot of fun figuring out why it still worked with that one spring missing.”

“I think the more realistic you try to make the graphics and the experience, the more you limit yourself to a single vision.”

“I think the only way I could make something fun and big is if I don’t expect it to be.”

“I wouldn’t want to do anything like ‘Minecraft’ again, where it’s, like, an on-going thing, and there are customers I have to keep happy.”

“If I ever accidentally make something that seems to gain traction, I’ll probably abandon it immediately.”

“If you build a car, you can only sell it once. If you paint a fence, you only get paid for it once. If you create a piece of software that’s essentially free to reproduce, you can keep getting paid over and over perpetually.”

“I’m not an entrepreneur. I’m not a CEO. I’m a nerdy computer programmer who likes to have opinions on Twitter.”

“I’m worried about the future of computer operating systems, as they all seem to be sliding towards a more controlled experience, taking away much of what makes PC games so much fun.”

“Infinite power just isn’t very interesting, no matter what game you’re playing. It’s much more fun when you have a limited tool set to use against the odds.”

“I’ve never run a company before, and I don’t want to feel like a boss. I just want to turn up and do my work.”

“Just make games for yourself and try to have a critical eye to what you do. If you genuinely like the game, there will be other people who like it as well.”

“‘Minecraft’ is to a large degree about having unique experiences that nobody else has had. The levels are randomly generated, and you can build anything you want to build yourself.”

“Partying is not a sane way to spend money, but it’s fun. When we were young, we did not have a lot of money at all, so I thought, ‘If I ever get rich, I’m not going to become one of those boring rich people who doesn’t spend money.'”

“PC gaming has always been strong, and I see it surviving for quite a few more years. It will be around for at least as long as people use PCs.”

“Specifically, my favorite tool in Java is hot code swapping in debug mode, meaning I can edit the code while the game is running and immediately see the results in the running game. This is super great for rapid tweaking.”

“The first game I actually bought myself with my own money was ‘The Bard’s Tale.'”

“The speed at which modern CPUs perform computations still blows my mind daily.”

“Turns out, what I love doing is making games. Not hyping games or trying to sell a lot of copies. I just want to experiment and develop and think and tinker and tweak.”

Here is an interview with Markus Persson as he discuss his life and business.

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